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Nice work! I liked the level design and adding audio tracks as you progressed was a nice touch. I also really enjoyed the idea of an evil space hamster, definitely reminds me of Jacques von Hämsterviel from Lilo and Stich

The main issues I had with it were that the physics felt a little odd, like how you can bounce up corners or kind of stick to walls. I’m also not sure if going through platforms works with both control schemes as I could do it with the arrows but not WASD. I may have just been doing it wrong

Overall has a few flaws but is a good entry

(+1)

Thanks! I know the physics work kind of weirdly, but I just could't get them exactly right. It was my first time making a platformer (or submitting something to a game jam for that matter), so I didn't have a clear idea of how good physics should be programmed. I could probably improve them with a day or two of tweaking, but with the relatively slow workflow I have I simply ran out of time. The game turned out pretty coarse and unpolished but I appreciate that people played it and cared enough to leave comments, despite its flaws. Maybe I'll manage to make something better next year.

As for the WASD not allowing you to fall down, I only just realized that I assigned the "A" button to the "down" action, while it should have been "S".