Im glad you enjoyed it! Your game is pretty neat too.
Skvarow
Creator of
Recent community posts
Thanks! I know the physics work kind of weirdly, but I just could't get them exactly right. It was my first time making a platformer (or submitting something to a game jam for that matter), so I didn't have a clear idea of how good physics should be programmed. I could probably improve them with a day or two of tweaking, but with the relatively slow workflow I have I simply ran out of time. The game turned out pretty coarse and unpolished but I appreciate that people played it and cared enough to leave comments, despite its flaws. Maybe I'll manage to make something better next year.
As for the WASD not allowing you to fall down, I only just realized that I assigned the "A" button to the "down" action, while it should have been "S".
Thanks for all the feedback! I really appreciate it. To be completely honest, I was aware of some of the problems you mentioned, but I really wanted to submit something this year and I was running out of time. The weird physics and controls are just me being inexperienced. I haven't really made a platformer before so I was figuring things out on the go. The levels themselves were also rushed, as I made all four on the last day.
I also underestimated how unreadable and difficult the second and third levels were. They require doing things fast and sometimes in a specific order. They felt perfectly beatable to me, but it was because I knew exactly what to do. It sounds stupid now, but during the jam I failed to consider that other people wouldn't just understand everything imidiately, especially without a tutorial. This only highlights how important it is to involve other people in playtesting.
As for the boxes, I had some problems with them moving too fast and not falling where they should. As a fix I made some of them heavier than others. It was a very inelegant solution, but a a better hadn't occured to be at the time. The box in the third level blocking the acces to the purple button is something I didn't even realize could happen. They did get glitchy sometimes, but usually just flew ot of the screen (an issue, but not a gamebreaking one, I was in a rush so I let it be).
Overall, this isn't the best submission but I'm glad I participated at all. I'll keep improving and will hopefully make something more polished next year.

