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Thanks, glad you enjoyed it enough to complete it 😁

Regarding points 1 and 2, I initially thought of having to kill the player to start the copy, but I didn’t like the idea of having to wait around for it to do something. Having it on demand wherever/whenever you want in the level seemed more intuitive. I’m happy to hear it worked out!

And I didn’t get a chance to get anyone to try it before submitting, so I’m glad to hear I did a good job with teaching the mechanics through the puzzles.

Unfortunately after the jam, I plan to get back to my long term project. I’ll just be doing some minor bug fixes post rating period

Thanks so much for your feedback, the detail you went into was very much appreciated 😁

Ah, that's a shame; but I understand.
For what it is worth, I'm up to 79 reviews now; and this was my favourite game in the jam (I mean, I *might* find something better, but there isn't much time left for that).

Is your long term project also a platform  puzzle game?

Awesome! Even if it gets usurped by something else I’m glad to hear this is one of your favorites 😁

My long term project is just going to be a run based platformer shooter where you fight waves of enemies. Sort of like Exit the Gungeon. I wouldn’t really call it a roguelike, but it’s something like. It’s Christmas themed so the deadline is kind of tight since it’s just a few months away and there is a lot of work left 😅