Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

This is the 65th game that I've reviewed this jam.
So, believe me when I say that I have seen a lot of puzzle+platform+clone mechanic.
HOWEVER, I think this is my favourite.
:)

Key novel points about this game that I like:
1) being able to choose when recording starts and stops;
2) being able to summon/dismiss the clone at will; and
3) turn-based movement (surprisingly an amazing addition to this mechanic cocktail!).

You also did a really good job with the "clone can be stepped on" and "clone can go through spikes" tutorials.
I saw another game that had the same rules; but it wasn't clear that was how it worked.
Having transparent clones makes it ambiguous about what they physically can/cannot interact it; and you handled that potential confusion very well.

Also, I know you have a list of known bugs; but I didn't run into any on my run.
So, as far as I'm concerned, the game has no bugs!
:P 
 
You also did a great job sucking me into the puzzles.
They all looked so tantalisingly achievable and fun that I couldn't put the game down; and the difficulty was perfect.
This is the only puzzle game that I've actually finished in the jam.

Are you planning to add more levels after the jam?

(Oh, also, while I feel bad for the cat, your story was funny and novel too - who else in the jam has a cat with a crippling gambling problem?)

Thanks, glad you enjoyed it enough to complete it 😁

Regarding points 1 and 2, I initially thought of having to kill the player to start the copy, but I didn’t like the idea of having to wait around for it to do something. Having it on demand wherever/whenever you want in the level seemed more intuitive. I’m happy to hear it worked out!

And I didn’t get a chance to get anyone to try it before submitting, so I’m glad to hear I did a good job with teaching the mechanics through the puzzles.

Unfortunately after the jam, I plan to get back to my long term project. I’ll just be doing some minor bug fixes post rating period

Thanks so much for your feedback, the detail you went into was very much appreciated 😁

Ah, that's a shame; but I understand.
For what it is worth, I'm up to 79 reviews now; and this was my favourite game in the jam (I mean, I *might* find something better, but there isn't much time left for that).

Is your long term project also a platform  puzzle game?

Awesome! Even if it gets usurped by something else I’m glad to hear this is one of your favorites 😁

My long term project is just going to be a run based platformer shooter where you fight waves of enemies. Sort of like Exit the Gungeon. I wouldn’t really call it a roguelike, but it’s something like. It’s Christmas themed so the deadline is kind of tight since it’s just a few months away and there is a lot of work left 😅