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Interesting idea but unfortunately didn’t play very well on account of some bugs. Neither build was able to properly fit my screen, so I was unable to see the ceiling of the level or any of the UI related to the abilities and timer. Also, the player character often gets stuck in the ground, which is troublesome.

Good work anyway. As said the idea’s interesting, but the execution needs some more work.

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Thank you so much for the comment! Which screen resolution do you have and which build did you download? I unfortunately didn't have the time to make a proper settings menu, that's why I went with the easiest approach possible... 

If your screen size was smaller than 1920x1080 I know why it didn't work, if that is not the case I would love to get a bit more information on your running conditions to fix this :)

I knew about the getting stuck in the ground thing. But I still to this day have no idea why it is happening haha...

Edit: I just tested the game on my linux laptop and noticed that the bug that causes the player to get stuck happens way way more often there then when I originally tested it. I believe it is because of the way I implemented frame  independancy. I think I didn't account for deltatime in the ground check or something!

Seems my laptop has a 1366 x 768 display resolution, so that indeed was the issue.