It's not bad of an interpretation of the theme.
As a platformer it feels pretty nice to control. I wish there was more juice to it, like more visual and sound effects on the main character. The level design is pretty good if you can actually finish the game within the given limit (I haven't finished it).
As a game itself, I thought it's too unforgiving. It's a very precise platformer, and I suppose there's a set of players that enjoy them a lot. I mean, I enjoyed playing Celeste too, but this gave me a bad feeling when you miss a jump, and see the timer counting down, you already know you've failed, yet you have to wait a few more seconds before the levels loop back. I discovered that you can press R to reset the game manually, but it's not the same as the game acknowledging your failures and reset for you. Resetting the game feels like admitting defeat, it's not the same as missing a jump and it's a mistake. I also know that you included a time cheat, but I wanted to give feedback on how the game was meant to be played as the name suggested.