Love the Pokemon ranger inspiration, especially with multiple loops multiplying the damage. I agree with the others about needing more responsive UI and giving player feedback. But other than that, I think the implementation of the mechanic ended up creating a game loop with a confusing identity;
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I can make loops of arbitrary size, so I could just circle around the edges of the screen and even dodge some projectiles while damaging all enemies.
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Even if I couldn’t do that, and say the intention is to make tight loops by rapidly circling the enemy, then there is no way to dodge the projectiles.
I think some balance can be struck here, but I’m not too sure how. Still had fun playing, and enjoyed seeing another loop drawing game :P