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(1 edit) (+1)

Great idea with the looping arena! It adds a cool layer of strategy to the game that you don't get with most bullet hells. I found a bug where if you move left or right when at the very top/bottom, or up or down when on the very left/right (see the green rectangles), you can move out of the playable area. I don't know how you're detecting  whether or not the player reached the edge, but if it's like something like an Area2D, making the are larger might help.

Other than that, I think a simple upgrade system where you can increase your base stats (damage, fire rate, move speed, etc) would improve the game a lot. I also agree with Lulullia that the player character should be more visible. Great work so far, keep it up!

(+1)

Thank you so much for finding it. I couldn't replicate it myself. It detects if you move out of the area2D and teleports you to the other side. Based on this I'm assuming its because you can fully escape the area2d once you get teleported due to moving at the perfect angle to not capture your collider anymore. Perhaps the solution would be use a distance check and teleport rather than a area2D.

In hindsight making the character white and the stars white wasn't a smart idea. I actually spent half my time trying to create a good inventory/upgrade system and ended up scrapping it.