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Really interesting mechanic for a puzzle, I don’t think I’ve seen this interpretation so far in the jam. The level design was pretty good too; I got about halfway through and watched your walk-through for the rest. It is quite challenging I think, but not unreasonably so. Having said that, I think it could do with a little more on the UX side.

  • Since the logic is so heavily based on the number of steps taken by the players, I think the flooring should have some grid overlay so that the tiles can be distinguished and counted. Otherwise, it relies a tad too much on just trying things out randomly and hoping you can reproduce it again.

  • It was a bit confusing initially on how the end turn mechanic worked. I think you should highlight the active player at all times (or gray out the inactive ones and disable clicking on them). As it is right now, you try to click on the inactive one, and it is just unresponsive and you should never let players feels like their input is ignored.

The game is also fairly polished, except perhaps when the characters loop back to the initial point; a tween which shrinks/enlarges them over time would look so much nicer instead of plopping in and out of existence. Still had fun with this though. Just wanted to let you know how it could be improved!

Hey thanks for the feedback! I am more than happy to receive any kinds of feedback and this makes me realize what I need to improve! I think the grid layout is great as it does actually makes the player know they have to move grid by grid. I do have a highlight border on each unit you selected but i guess that is not that obvious to the player and I'll note that down! Thanks for such a constructive feedback!