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Nice Idea. It is easy to get soft-blocked with some starting areas because if your clone gets a key before you and then dies, the key is lost, so I think a shared inventory might be better for this game.

Thank you for the feedback. Softlocking is always hard to figure out, especially with the time constraints of a game jam. We “solved” it by just having enemies spawn every 20-30s that have a chance to spawn chests. But I know this is a really inefficient way of solving it…