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(+1)

I liked the game, it's interesting to play even in this form. If you develop the idea, then of course you need to make more rooms and random events, the game lacks stakes, now you just clear all the rooms, but I would also like to have different pieces of the map. Not just passages from one room to another, but for example buffing rooms to put them on enemies or vice versa debuffing, you can add rooms that do not provide an overview, but open directions or rooms that need to be placed next to something to get a bonus. And perhaps pump them over time "building a deck". Well, of course, in this case you will have to expand the map (4 * 4 or more)

From the bugs that I noticed:

- Sometimes the rooms do not correctly determine the turn, because of which visually they should be placed next to each other, but this does not happen

- The click sound is very annoying, something is wrong with its frequencies, it hurts to hear

(+1)

Thanks a lot for the feedback! I'm going to develop the game and a lot of your ideas are cool and were planned at first for the game but jam obliged a lot of concessions had to be done! But I planned to add  different types of rooms to place with diverse effects, a draft system shop,, new board pattern, multiple heroes with class, relic sysems, builds and other things! 

And thanks for the bug list, i will investigate on it and do something for the click soud! Really sorry for your hears!