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(+1)

The concept is really cool !I think there's a lot of place for tweaking with the colors and what effect they can have with different type of cards

It was complicated to go far because because it's not that easy to follow how much ressources you have (during the assignation phase and the resutling phase, i did'nt understood if it was the same values or if they were modified by the effects), also something that could've help is indicating on the soul list wich one already got assigned something to do. Even if we can see how they affect the ressources, if their job has no effect you have to put the mouse on them to see it

I really liked the aesthetic, it was very pleasant to manage this little group of people and guide them !

Thank you for playing!
The resources you get during assignment phase and at the end *should* always be the same with all the buffs counting correcly during assignment. That said we did unfortunatly find some bugs in this version, so it might not always be the case/
The original idea was to modify the soul in the top screen with some image of the role it was assigned (so you would see the same fire around a peasant or a hunter), additionally souls get a line of text at the bottom when they have some assigned role. 

We want to make the game more readible for the player in the post jam version, so thank you for the feedback!