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(+1)


My actual score is 4:50-ish, but I did another loop thinking it was supposed to be the 7th when this came up lol. Apparently this became my new time

Either way, cool little game y'all made here. Right off the bat, the presentation is amazing. Love how readable everything was as well even as the track got more chaotic. Audio as a whole was also pretty charming.

I'm a little torn on the controls though. The ship only began to feel good to control for me personally only after a few speed upgrades. I'm not sure if it was because I was using a mouse, but it felt like the actual handling could've used a little tuning ( Or maybe just a skill issue lol ). Also had a bug where the blue ship either disappeared, or it was jittering all over the place. 

I also feel like the speed boost after crashing probably would've been better as a primary mechanic tbh, though I do think the progression of both the player and the track itself was paced pretty well over all.

All in all, I'd say you guys made a very solid game over all. Great stuff here

(+1)

Ayyy thanks piggy! The bug with the blue ship is because it is on the collectibles layer, so the magnetism upgrade affects it 🫠 and we're well aware of the speed issues! We gave it a big nerf right at the end to make the upgrades feel more impactful, but it was too much 😂 thanks for playing! 

(+1)

Yeah, completely agree with all your comments! I wish we realised earlier how great the speed boost on crash mechanic was going to feel, even without some extra needed juice, because it's absolutely my favourite mechanic in the game.