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Thanks for loving it, and for your patience and careful playtesting! It’s true that due to issues with our initial schedule, we submitted it without properly finishing QA and level design. Right now, it only has some basic features implemented—just enough for a bare-bones experience. But the level design and interactive storytelling are really lacking (honestly, they’re pretty much nonexistent).

We’ll polish it up properly once the competition judging is over and we start rolling out open version updates. Would you be up for testing it again then? We’d love to have you!

I'd absolutely enjoy to try it out when you have a polished version!4 days definitely isn't much time for a game, and level design kind of ends up being on the backburner when you need to make the game. My game also had that same problem, it's a classic situation in game jams!