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(+3)

Certainly an interesting game! As others have mentioned (and so shall I), the artwork is really good! The tutorial is clear and understandable because of the pictures, aside from 1, but I'll get to that. The rest of the artwork is also very well done and charming, great stuff! I also liked the little story, fun way of contextualising the spinning! Now, the gameplay. Using items, it's actually pretty alright, but I do feel like it needs more work. In some funny way it kind of reminds me of the levels in Wario Land: Shake It! where you pilot a shuttle to navigate through levels. I think what's mainly missing is level design: the current design definitely would work well for a typical game of this style, but the new mechanic makes it feel a lot less spacious :)

I really do like the idea, it's very interesting, but I felt a bit like when I won, I got lucky - maybe that's just me. 

All in all, despite the gameplay definitely being a bit rough, the art is wonderful and the concept also a really neat idea! (Maybe in a later version there could be some interesting stuff where you need to rotate the other way? might make for some neat interactions!)

(+1)

Thanks for loving it, and for your patience and careful playtesting! It’s true that due to issues with our initial schedule, we submitted it without properly finishing QA and level design. Right now, it only has some basic features implemented—just enough for a bare-bones experience. But the level design and interactive storytelling are really lacking (honestly, they’re pretty much nonexistent).

We’ll polish it up properly once the competition judging is over and we start rolling out open version updates. Would you be up for testing it again then? We’d love to have you!

I'd absolutely enjoy to try it out when you have a polished version!4 days definitely isn't much time for a game, and level design kind of ends up being on the backburner when you need to make the game. My game also had that same problem, it's a classic situation in game jams!