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Haha, this is definitely a game for the ultra-determined!
I don't think fighting with controls is a great thing though—I’d suggest simplifying them (at least keeping movement to one plane). The 3D thinking plus reversed controls when the camera flips feels too mind bending for me.

Maybe control hands with mouse by dragging them and can make them freeze to switch between hands, but idk

(+1)

You're right, and the controls should be improved if we want to make this a full game. However, having 3 dimensions is absolutely crucial in a physics based game like this, I think. But don't worry, we have some ideas on how to improve it! :)

After reading the comments, I agree the game needs a better tutorial. The key is guiding players to understand your design thinking through simple, structured steps before throwing them into the full experience

That said, this was made during a game jam—it’s completely understandable these polish elements weren’t prioritized. Great work regardless, and good luck if you choose to develop this further!