Haha, this is definitely a game for the ultra-determined!
I don't think fighting with controls is a great thing though—I’d suggest simplifying them (at least keeping movement to one plane). The 3D thinking plus reversed controls when the camera flips feels too mind bending for me.
Maybe control hands with mouse by dragging them and can make them freeze to switch between hands, but idk
Viewing post in Loop, Swoop & Pull jam comments
After reading the comments, I agree the game needs a better tutorial. The key is guiding players to understand your design thinking through simple, structured steps before throwing them into the full experience
That said, this was made during a game jam—it’s completely understandable these polish elements weren’t prioritized. Great work regardless, and good luck if you choose to develop this further!