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Quite a unique experience, there's some theme there to be explored. For games like these, would be nice to have some kind of narrative to provide the player with motivations to explore the world more, maybe? A bit of small tutorial on the control (even if just minimalistic) would definitely help.

Thanks for the feedback! I wanted the narrative to be told visually and for it to be language independent. As for a tutorial, maybe popup images of the relevant keys would be a good idea, like how it initially prompts you to press M1.

(+1)

Some good example I think would be Journey, wordless and they did it with the outline of the controller, a button showing would work also