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(+4)

Really fun game with a few tricky puzzles and great background music. Love how it feels somewhat intuitive just from the way you built on the classic snake game, and the approach to the theme where you have to create a loop to beat the level is very unique.

A minor critique is that it was somewhat overwhelming having every mechanic introduced at once right at the start, it'd be much easier to absorb if mechanics were explained right before they appeared in the next puzzle. Would also like the menu buttons to be navigable by arrow keys since the snake is moved this way. 

(1 edit) (+1)

Thank you!

For the jam we only manged to get the tutorial and more difficult levels done in time but we’re already working on some intermediate levels between every tutorial for the post-jam version. Good point on the UI-controls as well. It’s surprisingly easy to implement keyboard controls for Godot UI elements so I’ll make sure to plan for them in future jams