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(+2)

Very nice action/strategy blend, the mech designs and overall sound design are totally what shine here !

In a way these designs kinda reminded me of the old 3D animated show Insektor but with way more neon cyber flair to the artstyle :D

Gameplay wise the scorp mech controls fine, but i didn’t really fully understood how the resource gathering works, i just stood close to the otb trees and sometimes i captured some (fully blue) some times i just got a few orbs cause of the nearby enemies and i couldn’t fend them off cause there were so many that kept spawning but my resources kept going up so i didn’t quite get it :/

Other than the confusion on some aspects it has a lot of charms and i also like the “blueprint” style animations you put on the game’s page ^^

Well done !

(+1)

Hi! Thanks for playing the game.

about the bases capture system is based on how many enemies are close to the base. The more they are the slower is the capture. When a base is fully blue and hear a sound then the base is yours and u get resource by them. In the same way a blue base is yours until is fully red and hear a negative sounds. Then you stop earn resources.

Hope this explanation can help a bit and make the game more fun. 

(+1)

Oh i see ! Thanks for the clarification, i didn’t quite get it that way when i tried :)