Very nice action/strategy blend, the mech designs and overall sound design are totally what shine here !
In a way these designs kinda reminded me of the old 3D animated show Insektor but with way more neon cyber flair to the artstyle :D
Gameplay wise the scorp mech controls fine, but i didn’t really fully understood how the resource gathering works, i just stood close to the otb trees and sometimes i captured some (fully blue) some times i just got a few orbs cause of the nearby enemies and i couldn’t fend them off cause there were so many that kept spawning but my resources kept going up so i didn’t quite get it :/
Other than the confusion on some aspects it has a lot of charms and i also like the “blueprint” style animations you put on the game’s page ^^
Well done !