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Yeah I agree with you 100%. I originally wanted to have puzzle platforming gameplay, but the art and vibes was more important for me so I worked on that first. I am a solo dev and the art is all custom for each scene, no tilesets for quick level development. Hence I had to sacrifice the platforming part, sadly. But at least I got the vibes like I wanted lol!

Yeah solo dev can be difficult. I guess my priority was gameplay first, art last so that would explain it :)