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Cheers Cannice, appreciate you having the play and leaving the praise. It was a deliberate choice to have the character constantly try to catch up to the cursor, but perhaps we should speed it up a bit. I wonder if the fact that the entire game world is moving might be unevenly distributing the lag depending on the direction you move in. Do you feel like it lagged more in an uncomfortable way moving up than it did going from side to side or downwards?  No pressure to get back with clarification, of course, you'd be busy with all of the games! 

Cheers C:3

hey COZI! I didn’t notice an issue specifically with side to side or up and down. Usually it felt really good to start, but the longer/faster I had been holding the mouse button down and continuously looping, the harder it felt to control, probably just because my cursor was decently ahead of the lil guy. If i just stopped for a sec to let him catch up and continued it was all g, but sometimes in doing that I got hit lol. 

Appreciate ya getting back ^_^! Got ya, we talked about adding in a dash to make you jump to the cursor at one point. Wonder if that would be a fix then!