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Awesome job!  Enjoyed immensely.  Laura K Buzz pointed me here and I'm glad she did. 


A few notes from my play-through:

Bug:  Some of the monsters have double & triple attacks - they hit 3x with one action.  If you have batting stance active, they will trigger a counter attack.  However, if they die from the first counter attack, the second and third strikes still go off (and trigger additional counters that don't hit anyone).  Potentially, the creature could both die, and kill you in the same turn.

UI: I'd really like to be able to see the enemy info without needing to pick an attack and cycle through each enemy.  Once you reach the school, you're battling 4-5 monsters and trying to keep track of of enemy types, status buffs/ailments active, and health.  It's a lot. Are there any plans to add an enemy list to the battle screen?

Clarity: When the vines in the school die,  could they leave a more noticeable trace?  I cleared one of the plant bosses, and then couldn't find the doorway that had been blocked. 


Keep up the amazing work, I'll watch for the final version!

Thanks very much! I'm so glad you enjoyed the game!

Thanks also for the bug reports and suggestions! Some of them are known issues: unfortunately, I'm not a programmer, so I'm working within the limits of the RPG Maker program.  That counter-attack one's been one that's been bothering me for years. I'm still searching for a solution but I'll see if I can get any scripters to help.

I can definitely make the vines leave a more definite trace when they die! That's a very good idea, I'll work on implementing that ASAP.

The enemy list would also be pretty helpful, I imagine. I'll brainstorm on that and see if I can figure out a way I can implement it.

Thanks again!