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Pete.susi@gmail.com

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A member registered Apr 28, 2020

Recent community posts

Had a blast playing it with the kids.  Some asks: 

  • Let me hit ESC to back out of a game
  • Controller support or rebindable keys
  • Add some 'tells' - like if you stand still for 10s your character ruffles or moves strange
  • Have different clothes, so even though there are 4 character models, it's possible to notice a subtle difference

I need to figure out how to make this work with controllers...

Awesome job!  Enjoyed immensely.  Laura K Buzz pointed me here and I'm glad she did. 


A few notes from my play-through:

Bug:  Some of the monsters have double & triple attacks - they hit 3x with one action.  If you have batting stance active, they will trigger a counter attack.  However, if they die from the first counter attack, the second and third strikes still go off (and trigger additional counters that don't hit anyone).  Potentially, the creature could both die, and kill you in the same turn.

UI: I'd really like to be able to see the enemy info without needing to pick an attack and cycle through each enemy.  Once you reach the school, you're battling 4-5 monsters and trying to keep track of of enemy types, status buffs/ailments active, and health.  It's a lot. Are there any plans to add an enemy list to the battle screen?

Clarity: When the vines in the school die,  could they leave a more noticeable trace?  I cleared one of the plant bosses, and then couldn't find the doorway that had been blocked. 


Keep up the amazing work, I'll watch for the final version!