I really like what you created here. Effectively reducing the resolution with your shader had me constantly questioning if there was something hiding in front of me that I just couldn't see and I mean that in the best way possible. Similarly, the geometry casting dark shadows into the corners that were around my height had me looking back frequently to make sure what I saw really was a shadow. It really plays with the mind and I think that's a mark of a good horror game. The only criticism I have is that some sections felt a little too far away like the pyramid's stairs and the upper ledge past it. The only reason I think that could be bad in this case is because it made me not want to explore the environment much since I knew it would take a while to walk back where I was supposed to go.
Viewing post in Concrete Tweet jam comments
Thank you so much for feedback!<3
I'm so glad you enjoyed our small (big) experience:>
That is blessing to hear :3
We definitely will revisit the design of our locations,
everything was made in a big haste with a lot of stuff just cut out,
so I absolutely agree with your point.
If you have a chance to answer,
did you realize the path, what was shown with lights?
We spot that a lot of players find it really not clear.
Yep, I didn't have any trouble following the lights. I could see the white glow from pretty far away and figured that's where you intended me to go. In fairness, I've also played a lot of atmospheric horror games so I may just be more use to how they tend to lead you.
I could maybe see the second loop, where you need to go down the lower set of steps instead of the ones straight ahead, might get missed if someone happens to be looking in the wrong direction though.