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I’ve only played a couple days, but I’m really enjoying this game! I would play more, but it’s much too long to do in one sitting, and there’s no save function. This seems like something that really needs that to be playable beyond the first little bit. The Cthulhu theming is hilarious and super creative, and the game world is gorgeous and brimming with personality. I appreciate the depth behind all the different mechanics and upgrades, as well.

I found that there was a lot of busywork in the gameplay. The lasso makes you wait ages for it to retract until you can use it again, and running all the way to the sheep across the field became tiring, especially because I could only hold 1 wool at a time. (Side note - I was only able to shear sheep when they weren’t in my pen. Judging by the game’s design, his feels like a bug?) In general, the game involves a lot of back-and-forth that becomes tedious. It’s possible some of this gets automated later on, or alleviated with some of the fun machines you build, but I didn’t get that far, so it was mostly slow lassoing and slow wool-carrying.

You’ve done a great job creating a fun game - the world is colourful and inviting, full of little things to poke at. With a saving feature, and a bit of that tedium in the gameplay ironed out, this could be a great cozy game to wind down with once in a while. Nice work!

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Thanks for the really detailed feedback. You're totally right about the busyworkthat's a part of the long list of things  we never got to address before our time was up. Glad you enjoyed it!

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Thank you, you have no idea how much this feedback mean to us.

Yes, there are quite a few bugs that we wish we could have smoothed out, in fact I went back and in about 30 minutes fixed everything that’s been mentioned. The sheep are supposed to be shareable in pens, that one was just one box we left unclicked the the prefab 😭

As for the slow lasso, you can press Q to reset! We could have made the tooltips a bit more visible for sure.

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That reset button will help a lot I think, thanks. I may give this another play post-jam once the kinks are ironed out.

While you’re fixing bugs, another one I noticed was that the tutorial prompts are sometimes a little off. The “pick up tools” one won’t go away if you pick them up before it appears (you can fix this by setting them down and picking them up again), and the altar sacrifice prompt just never went away. Might be worth a failsafe in case the game somehow skips the trigger to progress those.

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Yep, we literally made the tutorial in about 30 minutes on the last day (and thank god we did!), we’ll definitely do another pass on that as well as balancing and getting the fun mechanics in faster. I’m personally sad that we put the sheep cloning in as late game as it’s one of the parts I think is most fun.