Thanks! It would have been nice to make a Mac build, but we overlooked that during the all nighter we pulled, haha.
feenix1
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Cool game! I don’t play puzzle games very much, so I wasn’t able to figure out the mechanics behind what made the numbers stick together and move seperately. I think the audio could use a little bit of variety (pitching up or down the move sound a few cents randomly would be nice).
Really impressive for the amount of time you had though!
Thank you for all the kind words! As said before, those all were on our list of things to do, but while we were pulling an all-nighter to submit the game, we were mostly focused on getting it done, haha.
I mainly worked on the audio, so I’m glad you pointed it out. I used FMOD to layer a bunch of different samples together with reverb and EQ, and had things like the decryption radio change parameters of the sound depending on how close you were to the right waveform. I tried to make as many things make a sound as possible, so I’m happy the overall mix felt distinct to you.
Simple, but very well polished and balanced! The animations for the countdown, dynamic camera movements, scaling with upgrades, changing music, and overall look made a great impression on me.
Also the UI happened to scale really well when I accidentally opened it on my vertical monitor, so props for that!
Interesting concept, (and also very familiar, my team and I did a game with scales for GMTK 2023, haha). The story seemed interesting, and like snikkers said, sacrificing treasure for more time to get treasure is a cool back and forth that does make the game more engaging. The fighting and UI could use some polish, and the dialogue take a while to fully play out. I think adding a “skip to the whole dialogue being shown” mechanic would be nice.
I thought that this was a fun little game! The art for the upgrades looks great, and I think with some extra polish the rest of the game would look really good. The clicking did start to feel tedious over time, but the balancing for each wave scales well, which is pretty hard to get right in a game jam timescale.
Great work!
Got a little repetitive after a while (although that might be the point!) I liked the creative take on the theme. It was a little hard to tell how far up I was jumping to avoid the hands, and it would be nice to be able to be hit a few times before resetting.
If you have some time, would you mind checking out my game?
I liked the keyboard-only controls, and the sounds gave it an arcadey feel. I think that you could improve it by making the letters change color or something once they enter the center zone—I had a hard time figuring out when letters were typable. Nice game!
If you have some time, would you mind taking a look at my game?


