Oh wow, this was such a fun comment to read! Thank you for spending so much time playing (and getting the high-score) in my game! I'm glad you had a fun time playing it.
Figuring out how to keep the player from cheesing the physics will certainly be a challenge - and the next thing I try to tackle. I have a feeling the scoring is closely related to this issue: I can't keep the player from cheesing the physics, but I can at least try to make it less optimal. I have a few thoughts on how to keep this from happening, but I'm open to input. Feel free to DM me if you have any ideas! (I will admit, I thought the penalty would keep the player from spamming platforms everywhere, but I guess when you have 1000+ targets hit it stops mattering too much...)
Also, I can't even imagine how awful your 'master piece' run sounded. I hope your ears are okay after that :)