Thank you! The music switch and intensity really was inspired by "Outerwilds" So I'm glad you enjoyed that haha. It builds a sense of urgency.
I apologies for the short void type space. I was considering extending it but I wasn't sure if adding more time would annoy players or make them feel like it took too long. But it's something I'll take into consideration to patch up once ratings are over! So thanks for the feedback.
Also, again, thank you very much for your kind words; it means a lot! :) In reference to that, I added that and didn't expect anyone to even bother to check up top the pillar. I more so added it just for my sake in reference to a really short game I released on Steam a few years ago. This jam was actually the first time I've come back to developing any game in years. So the game I'm referring to is "Riley in the Abyss." I wrote more so as a little reminder to myself. I need to go back and fix some bugs that are within the game, but I just haven't had time. The story is also left a bit ambiguous, and so it's a little easter egg/ call back to that game :) So is, if you type in "Abyss". another little callback/ easter egg. I wanted to add in more little scenes and phrases but I just didn't have anymore time!
And you know, I was going to add something else as the player fell off the plane, like a text under the plane but at the time, I was having issues with my rigidbody acting weird and gravity not working, so i scratched it and put the never***** text. BUT, I ended up getting gravity to work properly and kicked myself for not adding the idea in :P
Thanks again for your comment!