Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(5 edits) (+1)

Wow. It's a short game, but there's a lot to say about it.

[SPOILERS]

Everytime you make it a step further, you get a very rewarding "Ah-ha!" feeling. It starts first when you understand you can type words into the void, then that you can type multiple ones, etc, and eventually, when you understand where the final words are... Wonderful.

The visuals are simple, but at least everything is understandable. I liked the music that plays when the loop is close to restarting as much as I hated it (because it meant my current iteration was close to the end). ^^

The only thing I would complain about: fast typing in the void. English is not my main language and even though I can type relatively OK speed-wise, I had trouble getting three words in before the loop restarted. This wasn't game-breaking for me, it just took some retries until I got it right, but I can imagine some people could be blocked because of it.

Apart from this small flaw, I really liked your take on the theme, and was very touched by the ending message, great work! =)

(Btw, who is "she" that waits for me in the abyss? I tried to jump into the void at the end of the plane with MOVE + ALONE but there was no one below :c
Open-ended easter egg?)

(+1)

Thank you! The music switch and intensity really was inspired by "Outerwilds" So I'm glad you enjoyed that haha. It builds a sense of urgency. 

I apologies for the short void type space. I was considering extending it but I wasn't sure if adding more time would annoy players or make them feel like it took too long. But it's something I'll take into consideration to patch up once ratings are over! So thanks for the feedback. 

Also, again, thank you very much for your kind words; it means a lot! :) In reference to that, I added that and didn't expect anyone to even bother to check up top the pillar. I more so added it just for my sake in reference to a really short game I released on Steam a few years ago. This jam was actually the first time I've come back to developing any game in years. So the game I'm referring to is "Riley in the Abyss." I wrote more so as a little reminder to myself. I need to go back and fix some bugs that are within the game, but I just haven't had time. The story is also left a bit ambiguous, and so it's a little easter egg/ call back to that game :) So is, if you type in "Abyss". another little callback/ easter egg. I wanted to add in more little scenes and phrases but I just didn't have anymore time!


And you know, I was going to add something else as the player fell off the plane, like a text under the plane but at the time, I was having issues with my rigidbody acting weird and gravity not working, so i scratched it and put the never***** text. BUT, I ended up getting gravity to work properly and kicked myself for not adding the idea in :P


Thanks again for your comment!

(+1)

Ahah, you didn't expect people to be stubborn enough to poke their noses into every possible place, and you were wrong! >:D

Ah, I see! I tried ABYSS but couldn't find anything (apart from, you know, 👁️), so I figured it had to be an easter egg, but didn't know what for, I understand better now ^^

So jumping off into to void was intended! It's unfortunate that you couldn't write anything there on time, because it would have made sense within the established mechanics to hide a new word under the ground, but yeah time is never on our side during jams. ^^

No worries, thank you for this little experience! =)