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(+1)

A very nice platformer with a calming vibe to it, though admittedly becomes a bit less calming after dying rather far into the game and having to restart… Others seem to have already mentioned that a checkpoint system would be nice and must say I agree.

Platforming as a caterpillar here felt quite novel, what with how the long body proved to be both a boon, in the case making far jumps, and a nuisance, in the case of having to position your long body between spikes. I felt the game did a good job of showcasing both sides of the coin, so to speak. On another note, jumping around as a caterpillar felt most amusing. (I did a very brief Google search for “jumping caterpillar” and I guess some do actually do that? You learn something new every day.)

Admittedly didn’t reach the end. Got to the part with the spikeless winding path downwards that lulled me into a false sense of security before a blind drop into some spikes… Again, checkpoints would be much appreciated if the game’s to have such things!

Anyway, aside from those few gripes, had an overall nice time playing this one, and would absolutely revisit a post-jam version. Great work!

(+1)

Thanks a bunch for playing and your very in-depth comment. I will definitely implement some sort of checkpoint system after the jam. There´s already some ideas on giving you a visual queue for it as well ♥