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Holy cow this is such a cool mechanic. You could easily blow this out into a full game. I agree with some of the other players that this game is a maybe a touch too difficult, but I think if you had the the time to mess with some additional movement/defense mechanics, maybe a dodge roll or a dash or a shield or something, I think this could be a full Steam release. Such a fresh idea, executed really nicely! Well done!

Thank you so much! I do feel like I've only scratched the surface of some of these mechanics, though of course the main priority right now is balancing the encounters. Thanks for the encouraging words!