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SpaceLizzard

16
Posts
A member registered Aug 03, 2025 · View creator page →

Creator of

Recent community posts

This is very well put together, from the presentation to the core gamepley loop. If you guys plan on expanding this further, I think adding more interesting upgrades that you can buy every now and then would add a lot. Also, maybe after 3/4 loops you could see stronger versions of the enemies instead of increasing the spawn amount. Regardless, the game is still really fun in its current state. Amazing work!

Amazing work, especially on the animations! I can really see the rain world inspiration (in the best way possible).

The only problems i had were that I could never find enough bunnies to start eating the goats, and I feel like there should be more trees to spend the night on. Also, the more I played the laggier the game got, so that's woth looking into. I would really love seeing this developed further :)

I love the music and art style, but the sensitivity made it really difficult to play. I would love to try again once updating games gets re-enabled.

I was so disappointed to run out of levels, this was so good!!! I would love to see this expanded upon. Amazing work!

Thank you so much! I do feel like I've only scratched the surface of some of these mechanics, though of course the main priority right now is balancing the encounters. Thanks for the encouraging words!

Really cool visuals, and the controls felt very smooth once you get the hang of them. This would be very fun to speedrun (maybe it could even be encouraged by reducing the time limit?)

I think the cassets should always be the same when you restart a level, as sometimes I was expecting to use the double jump first but I had the wrong one half of the attemps. In one of the last levels I also once fell in a spike pit that didn't restart the level, so that's worth looking into in case you plan on updating this. Nitpicks aside, this is an awewsome game. Congrats to the whole team!

Really cool game! The atmosphere and narrative were very well done. I would love to see this expanded upon.

On a side note, in the web version sometimes going in and out of fullscreen freezes the whole display (I kept accidently pressing ESC trying to exit the terminals and then having to restart the game). I don't know if there's an easy fix or it's just a problem with godot/itch io, but I thought it was worth mentioning.

Seems like a cool idea, although in the tutorial I couldn't get past adding snares. Maybe the game could tell you if you're still missing beats or they're off by a little bit?

Messing around in the custom levels was fun though, good job!

Very clean presentation, and the puzzle design is amazing! I'm definetly coming back to this one if more levels ever get added.

Thank you so much! I agree, both the difficulty and the power ups are being adjusted as soon as the voting period ends.

Lost all my fingers, very fun.

I will say, aside from the coin and the gift box, it feels like it's always the most optimal to use items every time. Maybe if you don't use one the wheel doesn't spin so you could hold a specific item for your next turn?

I love the visuals and the music, you guys did a great job!

Thanks for the feedback! I definetly got tunnel vision with the difficulty lol

Thank you! As soon as the voting period is over I'll be uploading a build with adjusted difficulty for sure.

Lovely art style! It would be nice to be able to restart at any moment, so if you mess up in the first few seconds you dont have to wait the whole loop. Congrats on making your first solo game!

Absolutely LOVE the atmosphere, although I feel like the randomness is a bit much. I lost the first game without winning a bet a single time, and won the next try without much issue. Maybe items could be more powerful or could be dealt in bigger quantities?

Amazing game regardless, and an insane production given the time frame.

I can't tell whether I'm doing good, or my past 20 loops are doing all the heavylifting. This is really fun!