This is very well put together, from the presentation to the core gamepley loop. If you guys plan on expanding this further, I think adding more interesting upgrades that you can buy every now and then would add a lot. Also, maybe after 3/4 loops you could see stronger versions of the enemies instead of increasing the spawn amount. Regardless, the game is still really fun in its current state. Amazing work!
SpaceLizzard
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Amazing work, especially on the animations! I can really see the rain world inspiration (in the best way possible).
The only problems i had were that I could never find enough bunnies to start eating the goats, and I feel like there should be more trees to spend the night on. Also, the more I played the laggier the game got, so that's woth looking into. I would really love seeing this developed further :)
Really cool visuals, and the controls felt very smooth once you get the hang of them. This would be very fun to speedrun (maybe it could even be encouraged by reducing the time limit?)
I think the cassets should always be the same when you restart a level, as sometimes I was expecting to use the double jump first but I had the wrong one half of the attemps. In one of the last levels I also once fell in a spike pit that didn't restart the level, so that's worth looking into in case you plan on updating this. Nitpicks aside, this is an awewsome game. Congrats to the whole team!
Really cool game! The atmosphere and narrative were very well done. I would love to see this expanded upon.
On a side note, in the web version sometimes going in and out of fullscreen freezes the whole display (I kept accidently pressing ESC trying to exit the terminals and then having to restart the game). I don't know if there's an easy fix or it's just a problem with godot/itch io, but I thought it was worth mentioning.
Lost all my fingers, very fun.
I will say, aside from the coin and the gift box, it feels like it's always the most optimal to use items every time. Maybe if you don't use one the wheel doesn't spin so you could hold a specific item for your next turn?
I love the visuals and the music, you guys did a great job!
Absolutely LOVE the atmosphere, although I feel like the randomness is a bit much. I lost the first game without winning a bet a single time, and won the next try without much issue. Maybe items could be more powerful or could be dealt in bigger quantities?
Amazing game regardless, and an insane production given the time frame.
