I was honestly blown away by your game! This is my first 25/25 I've awarded to a game in this Jam! Congratulations, you built something really great and I hope you're really proud of it! I have never been so motivated to play one of these games all the way to the end. Your production value feels much greater than what I'd expect for a 96 hour build. The narrative cutscenes are full of color (literally and figuratively), and the puzzle gameplay was innovative and thoughtful. I love that you had a false ending too, to let the people that wanted a shorter experience bow out and to let the people that wanted to see your more advanced mechanics get what they wanted too. Very clever game design. I reached your second ending, and that last puzzle almost stumped me. I had a very satisfying "eureka!" moment when I realized I needed to not move the first yellow house all the way to the left as my first move.
You inspired me with this game! I haven't dreamed of making something so ambitious in both gameplay and art/narrative for one of these games before, but now I want to at next year's Jam. Thank you! If you can set aside the time, I'd greatly appreciate your feedback on my comparatively more modest game.
Cheers, and congrats on an amazing game!