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(+1)

So much complexity with such simple rules! It took me two tries to understand it, and three tries to really start playing, then I was hooked. So unique and an amazing use of the theme. I really hope this one gets features in Mark's video because there's so many good decisions to talk about here :D 

Feels kind of like Balatro with the combos, juiciness, simple art style, while also bringing a really unique twist to classic board game tropes. I found myself really considering each move not just on a per turn scale, but on a macro scale too, thinking about where each move would put me for my next turn.

An indicator when hovering a piece with a dice to show how far it would move would be nice for avoiding mistakes and would allow a little faster play. I also found the random placement of tiles a little frustrating sometimes (I got 3 piggybanks in a row, right after the shop/home) - some hidden rules around placement could help ease this.

(+1)

Thank you for all of these kind words!!

Really great feedback too. Will definitely include a visual indicator and do some thinking about giving more player agency over upgrade placement :)