WHAT. A. BANGER. It is satisfying to move, its satisfying to shoot, somehow its even satisfying to get hit. I love the take on the theme too, attaching attacks to movement makes the game so frenetic and showing the whole thing on a big loop lets you strategise about position and timing. Those worked together to keep me locked in 100% of the time. The loop feels like it has so much combo potential, I would love to see where you guys take it if you ever continue development!
Really cool entry, polished to perfection. Thank you for making it!!