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This was nice! I got a bit screwed over by some bad luck in the later levels, but I had a nice time until the game ran out of rice. I actually found the act of having to aim ingredients at moving targets instead of just preparing food a nice change of pace from the usual restaurant games. I'd recommend adding in a bit of a weighting system for the food spawns, that way you cant go too long without getting one type of ingredient. Other than that, good job!

The game actually uses a shuffled bag of ingredients, similar to how tetris shuffles pieces so you don't get the same piece too many times in a row. But you're right on the money, I do need to rig the ingredients more in your favor so you don't fail due to a draught of the ingredient you need. There's 2 sets of ingredients in the bag, so maybe with a single set it would be more reliable?

I think that'd be the right way to go!