The artstyle is super cute, and so is the concept, big shame about the bugs. My piece of critique is that I'm not sure what direction the game is trying to take. On the one hand, failing basic tasks signals depression, but then the artstyle and music are bright and cheerful. Which one was the intent?
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Thank you very much, I appreciate you taking the time to play! And thank you for your feedback, I really, really appreciate hearing your raw impressions. I wasn’t able to convey my full concept with the time I had, but the dichotomy between the cheerful presentation and struggling with basic tasks was actually intentional. One potential title I considered was even “The Luckiest Girl”, haha. It’s not meant to depict depression, but a different condition; I’d wanted to reflect the incongruity of life when your actions, feelings, thoughts, and self-image don’t seem to align. I had to cut a lot of half-finished features (mood meter, thought reader, self-image), so I was a bit sad that probably not even a hint of my original concept showed through to the end, so your comment made me really happy. Even if it’s just a little, I’m glad that some piece of that survived, and hope I can develop it further on my own so it expresses my idea properly :) !