Good to see some real orbital mechanics in a game! Was there a reason you made gravity fields finite?
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Do you mean the size of the green/yellow/red zones?
They’re limited in size because the original concept of the game was a puzzle game inspired by Angry Birds Space where you have to loop around planets to make it to a goal. But through testing if we discovered it was more fun to try to loop around as many planets as you could rather than try making it to a goal. We never really considered having infinite gravity fields.