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(1 edit) (+1)

I think this is my favorite implementation of the interpretation of repeating the same room multiple times (I’m glad you didn’t go the route of jumping over your own dead bodies). Level design was smart and the loops actually felt different enough to justify their existence. Mechanics felt sufficient and kept things interesting. Couple of thoughts I have in no particular order:

  • The pink tiling feels like a questionable choice. Its kind of high contrast compared to the rest of the scene.
  • The background music is really repetitive and gets annoying quick but I understand this was just a corner that had to be cut.
  • I think the jump could do with a little tweaking. It feels a bit weird right now, albeit functional.

I also thought it was clever to let the player reset/undo the level loop by loop. It certainly would have also been good to have a global reset button to get back to loop one though. Overall, I had fun and this is quite impressive for a first jam. Nicely done!

(1 edit) (+1)

very good observations and something i will take to heart. Eventually i want the player to be able to also loop to previous rooms. There was no real reason for it now. I also grossly underestimated the time i needed and trouble i'd have with ui, a level select of some sorts maybe.... Thank you,  it's because if these comments i can further work on this idea!