Felt really polished, i really liked the system of figuring out synergies, even though you don't apply them in combat, figuring them out is most of the fun of playing ARPGs for me anyway. I just felt like it sometimes the 3rd option just made it more powerful but did not contribute to the "loop" for example in one of the first ones, you had to choose "double your armour" but i thought since i get armour on hit and that is converted to hp im immortal anyways, so i might as well pick thorns so i can also kill everything faster, but that turned out to be a wrong answer.