Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Even after completing it, I'm not quite sure how you're supposed to play it.

I basically kept holding an animal, seeing the line and then scrubbing back a few frames to place it there. I have no clue how you're supposed to know what lane the line will be coming from even if you can get to the sync of music. Now after trying the first level again, I guess they could be just coming in order from left to right always?

The visuals were great! Awesome and stylistic. Dunno if it was just on my end but it performed very badly, especially later on. Like lower than 10 frames per second on the last level. And obviously it doesn't seem that much of a resource hog so must be something weird going on.

(1 edit)

Each animal makes a unique sound based on its lane, but at the start, they're all jumbled up. 
The horizontal line shows when and where you're supposed to place them—it’s kind of like a music note and the goal rolled into one. 
But yeah… I totally rushed and didn’t even explain what the line was. No wonder it was confusing—my bad!

Still, thank you so much for playing it to the end.
The controls are clunky and the music’s... well, not great,
but I really tried to make the visuals and movement feel nice! :)

** 

Oh! And about the frame drops—those were actually intentional! 😄
You can set the rotation speed of the wheel, so I made some levels faster or slower to match the mood.
It wasn’t a performance issue, I promise! Just a vibe thing. :)