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It's a really cool idea. It drew me in. I do have some feedback. First of all, the graphics. Sometimes the shapes don't line up exactly, and they are quite simple. It might be fun to use pictures instead of just shapes, like jigwas puzzles but with all the operations. Secondly, I think the difficulty goes up a bit too quickly. The level with two operations is already quite hard, and after that you go straight to 4 or even 5 operations. I think it would be better to stay on 2 operations for one more level, then go to 3 and go towards 4 or 5 in later levels. 

But very solid game!

Thank you so much for your feedback! It really means a lot that you took the time to leave such a thoughtful  review. The graphics didn't look misaligned in Unity, but something got messed up in the WebGL export—and I didn’t have enough time to fix it before the deadline. Sorry for that rough edge!

I love your suggestion of using pictures instead of just abstract shapes, I think that could add a new layer to the puzzles. And I completely agree about the difficulty curve. I tried a bit too hard to stick to the 4 and L-O-O-P theme, which led to skipping over a smoother progression. In a non–game jam setting, I’d definitely spread out the challenge more gradually. Thanks again for the encouragement and great insights!

No problem, the game idea is really solid, and I like to see developers improve! 

Can you also check out my game? :) 

Thanks again!

I left a longer comment on your page, and what a brilliant take on the theme!