Thank you so much! I’m really glad you found the puzzles satisfying to solve. That’s awesome to hear that the game could have some educational value.
happylem0n
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Hi Joey G, thank you so much for your review! I'm really glad you enjoyed the game.
And a special thanks for catching that bug with the operations—it was a fun one to fix since it involved the whole local vs. global space quirk.
I also really appreciate the thought you put into solving the puzzles. For the last two levels, since each piece is unique, here’s a little extra nudge: if you spot something the operations cannot achieve, you might be able to find the solution even faster after arranging the tiles to form the completed image. 😉
This is such a brilliantly unique and hilarious take on the theme. I love how it highlights the idea that something we normally do automatically becomes a huge challenge when you're forced to consciously control every movement. It’s clever, frustrating in the best way, and totally memorable.
The controls feel intentionally clumsy (in a fun way), which adds to both the charm and the challenge. I also appreciated how the fingers automatically pinch the shoelace without needing to hold down keys—it's a small touch that makes a big difference.
One minor piece of feedback: I wasn’t able to change the key bindings for either index finger, while the other fingers worked fine.
Overall, I really enjoyed this game—despite being forced to confront the sad truth that I may not actually know how to tie my own shoelaces.
Thank you so much for your feedback! It really means a lot that you took the time to leave such a thoughtful review. The graphics didn't look misaligned in Unity, but something got messed up in the WebGL export—and I didn’t have enough time to fix it before the deadline. Sorry for that rough edge!
I love your suggestion of using pictures instead of just abstract shapes, I think that could add a new layer to the puzzles. And I completely agree about the difficulty curve. I tried a bit too hard to stick to the 4 and L-O-O-P theme, which led to skipping over a smoother progression. In a non–game jam setting, I’d definitely spread out the challenge more gradually. Thanks again for the encouragement and great insights!
Thank you for playing, and I'm really glad you found the idea cool! I actually had a lot of internal debate about whether to include a completed version of the puzzle as a guide—it reduces the imagination required, but I felt it might give away too much. This is my first attempt at making a game, so I'd love to hear your thoughts on how to strike the right balance between fun and challenge!
Thank you so much for the kind words and thoughtful suggestions, and I'm really glad that you enjoyed the puzzle design! Totally agree on the UI feedback; showing the object at the cursor and adding some visual/audio cues would make the interaction feel much more satisfying. Thanks again for playing!
