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(+1)

I really like it, but man do you have to grind out deaths. Until like level 80 I felt there was no chance, and I finally beat him at level 92. Its weird that the game encourages you to just die over and over and over. I would straight up go into the room with the plan to die. That said I love the boss design. The attacks are great. Phase 2 is really fun, and the way the boss kept adding more and more attacks was really cool. But the way your mechanic works takes so much time. At the level I was at we were both tickling each other, but his feather was slightly softer than mine. For the second phase, it felt straight up more effective to just tank some attacks because you got more damage in than they did. An idea I had for this to work, is that every time you do damage you get XP, and every time you die, you lose 10% XP. That way death is punishing, and every run through you want to get more XP than you lose. Also make the boss have way less health, having to die so many times to be able to damage them is a bit much. I also think that the player gets too much health per level as well. I shouldnt be able to take 20 hits when I can finally deal damage to them. Its a great game, dont get me wrong, but I think it needs a bit of fine tuning (: Either way amazing work for 4 days!

(+1)

Yeah, I did notice the curve not moving towards the player's favor as fast as intended during testing. Also, I did had the idea of EXP from damage (couldn't due to time), but I like the idea of losing EXP as well...we'll have to see...

Also, I think you're the first one to mention actually beating it, so I'll take it as if you are the first one to actually BEAT it, so congrats!...but you also didn't. It's a loop, and you can never defeat us!!!