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(1 edit)

Managed to make it to year 10! 
I loved the artwork and sound. Very serene and relaxing. The gameplay was great, too! Simple,  but effective! I think the deck/discard mechanic could be explained a bit better (or visualized somewhere) and maybe give cards that have gotten an upgrade some visual indicator that they are upgraded (like showing a +1 to energy on a card gaining a +1 from some effect, if that makes sense.) 

Overall, very good entry! 

Your feedback is very valuable, thank you!

We did plan to add some feedback, but due to lack of time we couldn't and some of the mechanics are indeed obscure / poorly explained...

Anyways I think the game might not be so simple for such an event, in which not everyone is aware of what a deck builder / engine builder game is :).

Thank you for the comment, glad you appreciated!

It’s still super impressive for such a short jam! 

I’d absolutely love to see a fuller edition with more opportunity to control outcomes. I feel like the years move fairly quickly and each year feels very similar to prior years.. maybe more slots per year and have some years contain events (possibly dividing them into seasons with each season having some effect, then sub-effects on the season). That’s absolutely too complex for a jam, but I guess all I’m saying is that this idea has bones and can absolutely be expanded in fun ways, and I’d 100% play that final result haha!