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(+1)

I found this game, because our game had the same name! haha. Kinda similar concept too.

Took me a second to realise that after I ended turn I should press continue, I thought there was a way to swap between players in my turn or something, either way, I figured out you need to press continue eventually (I think just me being dumb).

Some very nicely designed puzzles, I wish things were a touch faster, but honestly it played and controlled well, no issues and it felt very clean. I could see how this could easily be expanded with more unit types and enemies and the like because the core gameplay just works. 

Enjoyed playing this quite a lot, good entry.

:P

Good call on the menus - while we tried highlighting the button you'd generally want to press to continue, I can see how the interface could be handled more clearly.

The speed is a tricky thing, since a faster game would be less predictable and therefore harder to design puzzles for, but I understand the sentiment.