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Hi_Im_Greg

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A member registered Aug 17, 2018 · View creator page →

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I found this game, because our game had the same name! haha. Kinda similar concept too.

Took me a second to realise that after I ended turn I should press continue, I thought there was a way to swap between players in my turn or something, either way, I figured out you need to press continue eventually (I think just me being dumb).

Some very nicely designed puzzles, I wish things were a touch faster, but honestly it played and controlled well, no issues and it felt very clean. I could see how this could easily be expanded with more unit types and enemies and the like because the core gameplay just works. 

Enjoyed playing this quite a lot, good entry.

I really liked the style and the audio was simple, but fitted. Had quite a bit of issue trying to figure out the controls? What was listed on the right hand side of the screen doesn't look to be actually what the buttons were?


I got stuck after a while as I wasn't sure exactly what I was to be doing, but it feels like the bones of a good game is here and it just never quite came together in the end. Overall, it was cool to experience and run round talking to people and hitting enemies!

Loved the visuals and audio. Overall concept was clean and I knew what I was doing. I don't understand why I was to avoid the red mossy looking areas? Were they meant to damage me? I don't feel they did anything. 
I thought the controls were tight, but I feel you shouldn't have to press down when slashing in mid air in order to jump up, felt counter intuitive. 

Overall,I enjoyed, nice concept with lovely visuals to go alongside it. 

Incredible looking visually, dice rolling felt satisfying. Characters were great and I loved the names. Few things I didn't quite understand, like how do I see what I've purchased? Also the camera movements were very jerky, would have been nice to have a smooth camera follow the player movement rather than following them exactly and jumping when they move between squares.

Didn't play for that long (I assume a full game will take a while!) but it was a cool experience and felt very thematically strong.

This was such a trip (in a good way). I love how weirdly ethereal and dream-like everything felt. I wasn't entirely sure what my fail state was (I assume it's after a certain or number of loops?), but I enjoyed the ride regardless.

Nice and simple, felt I knew what I was doing straight away and the prompts felt in-theme and not overly forced, really nice player flow and tutorialisation. Did feel like I was going crazy though after a while, is that a bad thing?

Cute fun game, loved the chill vibe.

I'm a game artist by trade, and a fairly seasoned gamejammer. The thing I was most proud of in this jam though was the shader I wrote (in UE4, it's all node based) to simulate a CRT monitor in game. 


It looks a lot nicer in game with the scanlines. To create the effect I actually split all 3 channels and masked them through a a fake CRT style RGB pixel set up. It added a lot to our images in game and gave them an older school feel. There was a lot of other 3D stuff we had included as well, but it's not particularly wild. I actually avoided as many textures as I could in order to focus on other things. The only textures I included were 2 normal maps used to break up the floors in places.



I have a fair amount of 3D experience, if anyone has any questions or wants any tips on 3D work (specifically the sort of stufff I do for jams) then feel free to message me!

Currently on 5 ratings, would love to get a few more views. Any feedback would be really appreciated, it's a game where you have to man a spaceship by yourself.
It has a few balancing issues, but if you read the instructions it's not too bad.




Currently floating on 5 votes. I'd love some more feedback on our game.


It's a stressful game where you have to crew a spaceship by yourself, I would love to see what people think.