Controls may be complex and need time to get used to, but since there's no pressure to beat the level quickly its all fine. After a few minutes of play, movement begins to feel pretty smooth, great sounds as well. Main feedback is making the hitboxes for either the player or obstacles just a tiny bit smaller than they actually look, since right now they're a bit bigger and it can be hard to know whether you will hit something or not. It's also hard to know if you'll be safe if you blink, but that might just take getting used to. All in all, cool game.
Viewing post in Mayhem Belt jam comments
That's a good tip about the hitboxes. Looking back, the ship hitbox is just a box and goes to the very tips of the wings. Probably a little excessive. I think the asteroid's hitbox is also about the size of it's mesh. For blink, I wanted to add two things: 1. making it so you can't blink if something is occupying the space (and a UI indicator for this), 2. a bigger, more obvious blink target to show where you're going to go. Think that'd be enough? It's especially bad when the mechanic requires you to use it when you can't really see it, lol.