Pretty interesting concept. The art is pretty nice and the mix of 2D/3D is not bad.
The puzzles feel a bit frustrating to play I think. I wasn't sure the purpose of the limitation of the movement green circle. Maybe it has something to do with the source material you were referencing, but I wasn't familiar with it and it felt a bit too contrived to me just as a limiting gameplay mechanic. It also wasn't clear to me at first that I was suppose to collide with a checkpoint to advance (I didn't even know what it was supposed to be), so I kept repeating the level for a while. Laso in the very first level you could put the wind tunnel in a wrong spot, and locking you out from the correct solution, but there was no way to reset the whole level to its' original state, effectively locking you out of the game, unless you refresh the page.