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(+1)

This was really fun once I got it, what would have made it more fun would have been some more juice to make it feel better when completing a loop, and some audio would go a long way. The slideshow at the end was pretty funny, might have missed it in the tutorial but I didn't see any indication that R restarts so I just refreshed the page the first couple times lol, maybe you could add that in the description. I also liked the crash particles. Probably one of the funnest games I've played this jam, well done!

Highest I got was 732 

(+1)

Oh don't even get me STARTED lol, I totally agree! I had a ton of ideas (screenshake when crashing, boosting and/or exceeding the speed limit via nosediving, freezeframe when completing a loop, popping particles when pickups are grabbed, subtle perlin noise swaying for idle pickups, and a funny little explosion after you crash once you reach a complete stop, which would be really funny if you have a gentle landing, etc. etc. etc.) I usually love adding juice (if you play my game Lil' Drone you can see what my standard for juice is) but I unfortunately dropped the ball really hard during the first two days of the jam so I had to forgo juice entirely so I could get something even remotely playable done in time haha!

Also yeah I totally forgot to mention the R to restart instructions in-game, since it was the very last thing I added. I believe I do have that in the game description but it's certainly not ideal, not very easy to see at first 😅 the plan was to have a proper game-over screen which would show your final score, game stats, and also a prompt to restart.

Anyways, thanks so much for playing! 732 is really good, wow! Most people I saw playtest only got a couple hundred at best tbh. And the feedback is great, we're definitely on the same page on what needs to be improved 😁 and that's some very high praise, thank you so much!